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### Prerequisites and Pre-Issue Checklist
- [X] I'm reporting the issue to the correct repository:
- [MegaMek](https://github.com/MegaMek/megamek/issues)
- [MegaMekLab](https://github.com/MegaMek/meg…
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### Prerequisites and Pre-Issue Checklist
- [X] I'm reporting the issue to the correct repository:
- [MegaMek](https://github.com/MegaMek/megamek/issues)
- [MegaMekLab](https://github.com/MegaMek/meg…
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### Prerequisites and Pre-Issue Checklist
- [X] I'm reporting the issue to the correct repository:
- [MegaMek](https://github.com/MegaMek/megamek/issues)
- [MegaMekLab](https://github.com/MegaMek/meg…
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CAC logs include this line:
`[11:55:40.957]WeaponHitInfo at grp:0 index:System.Nullable`1[BattleTech.WeaponHitInfo][][] is null. How?! Again weapon without representation?! You realy should stop it!`…
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I've been having an issue relating to loading into round 2 and my LAM. I've noticed that on round 1 if i end my turn with my LAM, loading into round 2 doesn't happen. The game does not freeze however …
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Some of the hexes that are used for valid spawns seem to spawn units half in the ground. It's a rare bug so probably won't be fixed but I'll track it anyway.
![BATTLETECH_2020-06-13_6_53_14_PM (1)]…
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```
23:52:19.9670304 VMMWSGC [LOG] Running post save refresh
23:52:19.9671589 VMMWSGC [LOG] Error emptying Private WorkingSet System.DllNotFoundException: psapi.dll
at (wrapper managed-to-nativ…
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A public beta for Battletech's first major content update, 1.1, is now available.
Testing this out (or more likely, getting someone else to test it for me) will be prudent to make sure the mod will…
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I am not 100% sure of this. I have arrived at these conclusions through a mix of theoretical analysis, testing, and also some speculation. I find that the texture cache causes issues in certain scenar…
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Update. From a discussion with @HammerGS, changes are necessary in:
- [x] it should only not apply when the attack comes from the precise *hex row* that the mek is looking at
- [ ] it should have …