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Memory consumption increases dramatically when trying to cut out areas of an image that are very small in "ranged size" and "forced size" modes.
The problem is that the code first enlarges the enti…
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### CheckList
- [X] I agree to follow this project's Code of Conduct
- [X] I have read and followed the [Contributing Guide](https://github.com/fabricjs/fabric.js/blob/master/CONTRIBUTING.md)
- [X] I…
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This is not enough for full-fledged graphics in games.
And also make border of primitive on top of sprite. This is needed in my editor to highlight body when you click on it.
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Right now uncertainty is encoded by blending to white in LAB space (more uncertainty, more whiteness). We call this mode `usl` (for "uncertainty-saturation-lightness").
We might want more modes. Fo…
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Currently, when multiple materials are applied to an object, only the top/highest priority material is shown. I would love to collect thoughts on how to allow true material layering, with blending be…
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# This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
* ~~[Patch (draft) that adds the remaining custom blend modes to the opengl rend…
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##### System information (version)
- OpenCV => 4.3:
- Operating System / Platform => ALL:
- Compiler => ALL:
##### Detailed description
Inspired by GIMP and [Formulas for Photoshop blending m…
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### Current Behavior
If `Filter#blendMode` is an advanced blend mode, the filter renders as if set to `'normal'`.
### Expected Behavior
If `Filter#blendMode` is an advanced blend mode, the filter r…
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Will be doing an AR / passthrough demo at some point. Think the only feature missing from vsgvr api is ability to set the blend mode to non-opaque, maybe an extension or two to request that the camera…
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### Tested versions
- Reproducible in Godot 4.3 (stable) and Godot 4.4.dev3
### System information
Sony Xperia 10 III - Andorid 13 - Compatibility - Google Chrome Version 129.0.6668.100 (late…