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### Tested versions
Reproductive in: v4.3.stable.mono.official.77dcf97d8 compatible with c#, but i dont use c# in the project with this error at all.
in v4.2 the project works completely fine
### S…
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**Note**: This is a proposal that includes very slight changes to Blender mostly, but I am creating this here so there is a place to discuss.
### Describe the project you are working on
Godot
###…
reduz updated
11 months ago
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I'm able to open Goo engine just fine but the minute i press Material preview,Shading tab anything that has to do with textures it just closes on me. probably because i'm using an old laptop for now s…
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**Describe the bug**
Exported as .usdc from blender 4.4, then imported into blender and opened in F3D for comparison. Mesh in F3D is missing some parts - look at screenshot.
![f3d_fa3eQp2vIq](https:…
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### Tested versions
Reproducible in - v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce R…
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Python: Traceback (most recent call last):
File "C:\Users\andre\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\BlenderGPT-main\__init__.py", line 174, in execute
blender_code = …
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When i press p upbge is crashed. I can't fix or find the problem. Also, i'm trying to add some add-ons and active them but when i'm close the program these add ons deactived automatically.
Here is …
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```
Changed the readSpecularColor function so spec influences all specular models.
```
Original issue reported on code.google.com by `Pfannenwender` on 2 Sep 2013 at 11:25
Attachments:
- [MaterialCo…
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```
Changed the readSpecularColor function so spec influences all specular models.
```
Original issue reported on code.google.com by `Pfannenwender` on 2 Sep 2013 at 11:25
Attachments:
- [MaterialCo…
-
```
Changed the readSpecularColor function so spec influences all specular models.
```
Original issue reported on code.google.com by `Pfannenwender` on 2 Sep 2013 at 11:25
Attachments:
- [MaterialCo…