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Hey,
I can see how brax can be used to differentiate with respect to the system state. I wonder if there is a nice way to also diff wrt, e.g., the mass of a body. Taking the basic tutorial as an ex…
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Hi all,
I was wondering if there was a method for doing the inverse of the Joint angle_vel method, i.e., go from DOF position and velocities back to a QP. These should be a 1-1 mapping as long as y…
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### Proposal
Create a reimplementation of the environments `MuJuCo` based on [MJX](https://mujoco.readthedocs.io/en/stable/mjx.html)
Unlike it was [previously suggested](https://github.com/opena…
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Hi, I am hoping to train a policy on the hopper environment in brax. I noticed that there were no results on hopper that were reported in the paper, and no default parameters for hopper in the brax tr…
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Currently, when a user is hit by the projectile spells, there's a sound effect when the spell is cast, but not on the user when they are hit by the projectile.
Expected:
* Burning sound when user is…
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### Proposal
This is a fairly loose proposal for a feature that imo could be very useful, but it doesn't have to be done anytime soon.
Currently, gym uses a rather messy stateful OOP approach, …
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Cure disease, is a level three shal'ille spell, but now when zombies no longer dements players and battereds no longer enfeeble players it is much harder now.
You would have to go to throne room and …
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Brax's rendering is CPU-only at the moment. For agents with vision, it would be useful for rendering to happen on accelerator so that training can stay fast.
[Vispy](https://vispy.org/) may be use…
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Would it be possible to convert a `pyspiel` game's `State` object to a dictionary of array-likes and back again, in an efficient way? If that is currently not supported, would it be possible to add th…
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Hi,
Trying to create a grasping simulation. As per our notebook:
[https://github.com/nomagiclab/brax-grasping-sim/blob/master/notebooks/lifting_check.ipynb](https://github.com/nomagiclab/brax-graspi…