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I'm having an issue that I haven't narrowed down completely..
But it seems like when a bullet hits an edge, maybe the player collider or a tilemap corner collider.. the bullets kind of freeze and j…
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# Boss Discussion
What do we want the boss to do in a final version?
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Hi,
there is an error interpreting ```` elements, they are handled like ```` elements so they are read with 1., 2. 3. and thereby confuses the listener...
![grafik](https://github.com/ken107/r…
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I've been working on a prototype bullet-hell type game in Godot lately, and I've been trying to optimize as much as I can to get the most bullets on screen as possible. To that end, I've taken some i…
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As of right now, I'm still unsure of what to make these. I know stuff like the Striker will have explosive pellets (I know, that's my gap-stopper of powered weapons, but it works), but stuff like the …
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This is 50% ideaguys but combat is significantly harder in ss14 than ss13 due to pixel hunting; in ss13 mobs can't occupy same tiles in most circumstances which is partially the issue but mobs in ss13…
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### Describe the project you are working on
2D top-down movement-based bullet-hell with puzzles. I use VS Code in my workflow for multiple monitors setup and I often end up editing the scene files di…
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### Describe the project you are working on
i'm working on a bullet hell shooter, but i don't think it has anything to do with the issue.
### Describe the problem or limitation you are having in you…
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```
What steps will reproduce the problem?
1. download svn repo
2. cmake svn repo
3. use generated svn repo
What is the expected output? What do you see instead?
Expected: Something functional. Inste…
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```
What steps will reproduce the problem?
1. download svn repo
2. cmake svn repo
3. use generated svn repo
What is the expected output? What do you see instead?
Expected: Something functional. Inste…