-
Sorry, I appreciate this isn't the right place but I couldn't find links to a discussion.
What is the use case of this module? Why does it exist, what brought it about?
I'm curious as to what, spe…
-
I've been working on a prototype bullet-hell type game in Godot lately, and I've been trying to optimize as much as I can to get the most bullets on screen as possible. To that end, I've taken some i…
-
1. Evaluate libraries & choose one
* Oimo.js
* Ammo.js
1. Implement
┆Issue is synchronized with this [Wrike Item](https://www.wrike.com/open.htm?id=750297236)
-
This tracker is for all physics issues that affect Godot Physics 3D.
Note 1: Issues that are reported on both 2D and 3D are listed here and in #45334.
Note 2: Issues that can be reproduced o…
-
### Godot version
3.4.4
### System information
Windows 10, GLES2/3, Intel HD Graphics 520
### Issue description
I am trying to display a three-dimensional graph with nodes and edges in an HTML5 e…
-
Among the possible engine selections we should add JMonkey (https://jmonkeyengine.org/). Good example project: https://github.com/noncom/jme-android-example/
As far as I can see this is also started …
-
### Godot version
3.3.2.stable
### System information
Windows 10
### Issue description
![godot](https://user-images.githubusercontent.com/20043270/126951182-3fc04ba9-06cf-415d-b9c8-c944…
-
aframe-physics-system offers 2 different physics engines: CANNON.js and Ammo.js.
Currently super-hands only works with the CANNON.js engine.
It would be great if super-hands could work with the …
-
Starting any simulation with the Bullet plugin crashes the application without any error messages.
To reproduce: build latest Choreonoid (master) with the Bullet-plugin. Bullet version is 2.83.7.
…
-
## Desired behavior
MuJoCo, a physics engine that is quite used in the Reinforcement Learning community is now free to use will be open sourced soon, see https://deepmind.com/blog/announcements/mujoc…