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Mod crashes game, crash log attached
[crash-2024-07-14_22.54.38-client.txt](https://github.com/user-attachments/files/16229693/crash-2024-07-14_22.54.38-client.txt)
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### Problem
Currently client-side mods cannot read or write files on the client.
This is inconvenient for me as I am trying to write a CSM which sends skins to the server, but the only way (as far…
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Hello,
I have Dungeon splitter version 1.1.0 installed on both Client and Server. When players enter a dungeon, if they are the owner of the zone, all nearby enemies freeze in place for other playe…
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Having this mod enabled on a decently sized modlist causes mobs for everyone but the client to jump around (desync) before returning to their "actual" position. This even happens for people who are co…
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This bug is happening when I create a 1.12.2 minecraft forge server and start exploring a little bit and the server generates a stargate structure, it fills the log and causes a lot of lag that …
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### Your idea
Der Unterschied zwischen "Mod an" und "Mod aus" ist so klein, dass man fast nicht erkennen kann in welchem Status die Mod ist.
![image](https://github.com/NoRiskClient/issues/assets/…
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When initializing a Summary metric like this:
```go
func AddMetric(m *ginmetrics.Monitor) error {
metric := &ginmetrics.Metric{
Type: ginmetrics.Summary,
Name: metricName,
…
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Hi,
my proposal also make it a plugin for example with bukkit, paper, spigot but also proxy servers like BungeeCord, Waterfall, Velocity.
I hope you will consider my proposal.
Greetings.
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### Minecraft Version
1.21.x
### Mod Loader Version
1.16
### Mod Version
1.3.6
### Describe the Issue
The game crashed whilst unexpected error
Error: java.lang.NoSuchFieldError: …
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### Environment
- Server:
- Client:
- Protocol:
- Registry:
### Issue description
### Logs
Click me to check logs
```
panic: runtime error: invalid memory address or nil…