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Hi,
When I run attached world file as 'gazebo velodyneSensorTest.world --verbose', Gazebo 9.16 waits for some time and crashes after few seconds.
Is there anything wrong in .world file?
I have at…
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### Describe problem solved by the proposed feature
Currently collision prevention in PX4 is broken.
### Describe your preferred solution
Move to vector field histogram (VFH) algorithm.
Do…
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Either using an engine (Farseer or Box2D) or making a custom engine. Should at the very least encompass
- Gravity
- Jumping
- Collision Detection
- Collision Resolution
- Stage Boundaries
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handle collision resolution between player and collider2D's.
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We use marching squares/ tile based collision resolution, currently via branches.
- [ ] Can we do the same with a lookup table (function pointer valued?) for each tile code?
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reported by: @CloudyLex
current assume constant collision strength below end of table, when table specifies collision strength.
change rate coefficient option to be similar?
Migrated from https://…
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### Feature Description
I am adding the ability to attach images (and hopefully non images) to my app, in which some of this data will be confidential so public URLs won't work. The issue I am runnin…
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How to configure MoveIt to generate octomap of different resolutions from two separate point cloud topics published by two depth cameras at the same time?
For example, generating a coarse resolution …
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We are interested in dedicating time at TPAC to hear from working group members using DIDs. We would like to aim for shorter presentations (under 15m or so) that showcase real-world usage of DIDs.
…
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Using https://github.com/bytecodealliance/wit-bindgen/pull/958
to run `cargo test -p wit-bindgen-cli --no-default-features -F csharp-mono` we see the following errors on mono
```
running 27 t…