-
I propose moving all of the cvars that cause the renderer to assume failure when testing for a certain optional OpenGL feature under the `r_ext_` prefix. Currently they are divided between `r_ext_` an…
-
### Details
After the 10/29 update on both the main branch and x64 branch running `r_shadowrendertotexture 0` has been causing intermittent crashing for some of my servers players. Connecting with it …
-
Hi! When I set ghost transparency to 75 it still shows full opaqueness. Is there any known causes to this?
-
```
Im requesting that a fix be found for it...or a request for it to be
removed, lets keep this client features working please :|
```
Original issue reported on code.google.com by `I.Am.Gew...@gmail…
-
Every time I try to use this UnitScan addon, I am getting a CVar related error:
Interface\AddOns\unitscan\unitscan.lua:40: Couldn't find CVar named 'Sound_EnableAllSound'
Any assistance in this …
-
**Describe the bug**
AZ::IConsole registered CVars will not update the legacy ::IConsole CVars. Most noticeable in the Editor console - updating the cvar at runtime will not reflect in the console.
…
-
### Which component should be improved?
Other
### Describe your suggestion
`sv_unlockedchapters` was used in HL2 era games to store the player's chapter unlock progress, but it doesn't do any…
-
The PHIR pasted below expresses the following logic:
1. Initialize one qubit register "q", classical registers "a" and "t", all of size 1.
2. If t[0] == 0, apply R1XY(0.6366197723675814*pi, 0) to …
-
### Which component should be improved?
Other
### Describe your suggestion
Add a cvar or `gameinfo.txt` key which disables cloud sync of config files and save files. This would mainly be used for s…
-
### Describe the bug
If a cvar in a CFG file is followed by a comment, the cvar will be set to a string which includes the comment. For example:
```
sv_cheats 1 // Enable cheats on startup
```
wi…