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I was very surprised to see that BitArray uses bool[] as an underlying type. If you didn't know, the bool type in C# actually allocates an entire byte of memory because that is the minimum addressable…
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [ ] My issue happened while using mods.
### What happened?
While testing things, I witness…
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**Issue Description**
Dams have a large attack area. This means it is possible to attack the dam accidentally when commanding units near the dams. For example trying to move Infantry behind the Suppl…
xezon updated
10 months ago
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Was wondering if there's any plans to support marching cubes or some other variant of destructible terrain in this engine. Or if that's a bit too high level for xpbd, maybe there could be some sort of…
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Concrete in Dune 2000 is apparently destructible. As you can see [here](https://www.youtube.com/watch?v=6aOen-y6K1g&feature=youtu.be&t=955). That used to be a 3x3 concrete slab just a couple of minute…
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Upgrade the contract builder to allow for adding custom buildings, structures and destructibles.
- Custom buildings - Buildings that can be destroyed, used as objectives, used for pathfinding, have…
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- [yea] I have searched the issue tracker to check if the issue has already been reported.
**Description**
you can just get inside an abyss island and the abyss creature won't fit in but still tr…
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`keyword_movement_ai` `resolution_fixed` `type_patch (an actual patch, not a request for one)` | by Per
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When AI droids get stuck, the presence of map features could be a contributing facto…
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The Lens of Truth (LoT) effect breaks visuals in GlideN64, some objects become rendered at the wrong distance. This issue occurs the same way in both HLE and LLE mode, and no combination of settings f…
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Features that need to be added for a (nearly) complete remake:
- [x] Z-Buffer support for the renderer #7520
- [x] Split shadow sprites #3571
- [x] Installation from CD #3883 and asset download #38…