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DirectX12 now has similar(more rich actually) functionality out of the box, so it would be nice to translate `mesh` and `task` shaders.
Links:
https://github.com/KhronosGroup/GLSL/blob/master/extens…
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run train SAEHD.bat or train AMP.bat input all the parameters. all samples loading. and after it hits 100% Python crashes. No other errors.
I use DeepFaceLab_DirectX12_build_05_04_2022 with RTX 3070
…
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I have a shader source file `.hlsl`, but I failed to compile on SHADERed.
I guess it's probably because SHADERed doesn't support the Shader Model 6.0+ of DirectX 12.
So I was wondering how to make t…
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I can compile success in my windows11, but when I run it, it gives me an error:
```
FileNotFoundException: 未能加载文件或程序集“Microsoft.Wpf.Interop.DirectX.dll”或它的某一个依赖项。找不到指定的模块。
```
I use Debug mode and…
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Windows 10 , i5-13600KF, 32gb ram, nvidia rtx 3060 eagle 12gb
When I try to train SAEHD it fails using the 30s build but it works using DirectX12
Loading LIAE-UD-HighRes_SAEHD model...
Choose…
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Hi,
![image](https://user-images.githubusercontent.com/60998339/193309359-e71f5d88-c926-492f-95cf-333f9f0a8ddc.png)
I am new user and recently updated to the evergine latest version 2022.0.28.1.…
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Hello,
I am looking to implement a tiny cross API (DirectX12, Vulkan, OpenGL) game engine and was looking forward to implement a uniform shader language between the three to ease on shader language…
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```
2022/07/11 21:04:37 directx: ID3D12Device::CreateGraphicsPipelineState failed: HRESULT(2289696773): goroutine 1 [running, locked to thread]:
runtime/debug.Stack()
runtime/debug/stack.go:24 +0x…
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Microsoft has released several days ago his DirectX12 SDK for DXR. It could be interesting to add this to SharpDX.
[https://www.youtube.com/watch?v=yaK1e59-oAA](url)
[https://onedrive.live.com/?au…
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