-
Hello, I tried compile demo with MSVC 2017. Need update libs.
```
Severity Code Description Project File Line Suppression State
Error C1047 The object or library file '..\Externals\HosekSky\Lib 20…
ghost updated
7 years ago
-
DirectXTex has all the facilities needed to support the old 'load-surface-from-surface' behavior. A sample implementation would help those porting D3DX code as well as demonstrate how heavy-weight tha…
-
https://walbourn.github.io/directx-sdks-of-a-certain-age/
This details parts of the DirectX SDK that are no longer built into the operating system.
https://walbourn.github.io/where-is-the-directx…
-
Right now the only way to save XDDS using DirectXTex library is this:
```cpp
... // image processing, compressing, tiling, etc.
Blob out;
Xbox::SaveToDDSMemory(tiled_image, out);
write_to_file(ga…
-
Hello!
I don't think this is possible to add or it is in your interest, but can it be added somehow?
The MacOS support refers to both arm and x86-64 platforms.
Thanks!
-
https://nofile.io/f/Oa1YSoHmwqX/BC7files.rar (BC7 files only)
If you need more, here you can download Compressonator (https://github.com/GPUOpen-Tools/Compressonator/releases) and produce BC7/BC6H …
-
I did some tests using HDR + WCG viewer using one of our NVIDIA GSYNC HDR10 monitor prototypes. Our debug tools can observe the exact HDR PQ12 codes coming in from the PC to the monitor. And it looks …
-
Request to add compression specifically for TitanSkins
### BC7U for `_col `
### BC5U for `_nml `
### BC4U for `_gls `
### BC7U for `_spc `
### `_ilm` `_ao` and `_cav` need DXT1 compressio…
-
WICTextureLoader is using "leaky singleton" for WIC factory. As such, it cannot be used in code, where no-leaking is a requirement. I wanted to use it in preview handler Windows Explorer plugin, but I…
-
**Is your feature request related to a problem? Please describe.**
Now if you trying load some textures ( mainly bigger ), it cause lags
**Describe the solution you'd like**
Add opportunity to lo…