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Heightmap based terrain system with continuous level of detail. Texture splatting and detail textures. Ability to remove chunks so that it can be integrated with custom 3D models. Ability to use displ…
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### Describe the project you are working on
Various 3D projects, including the Waterways add-on
### Describe the problem or limitation you are having in your project
It's difficult or impossible to…
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### Description
This is probably a feature request, although it's a pretty important feature.
When I import .OBJ materials, it doesn't seem as if alpha maps are supported. This is pretty debilit…
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Please can you add an extra texture slot to PBR so we can use a heightmap or displacement map for any given model / surface.
This is essential to get the visuals up to current generation standards …
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### Describe the bug?
The `MainTexturePropertyBlock` is supposed to provide a way for re-using the same material with different main textures, however many materials that should probably work with it…
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I have an idea, but stars need to align just right to make it viable.
Basically, we take /most/ of your current workflow, but allow the merging of a second, higher resolution source.
1080p 3D BluR…
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##### Description of the problem
Adding a displacementMap to a MeshPhongMaterial without flatShading will offset the vertices correctly but will not correctly change the normals. The result is an o…
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Hi, anpei,thanks for your amazing work!
when I run "python facialDetails.py -i ./samples/details/019615.jpg -o ./results"
I got
![image](https://user-images.githubusercontent.com/17442416/64407694…
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WebGL 2.0 compatibility is rising, so we may benefit.
- One obvious benefit would be it's support for texture arrays or 3D textures, which would enable us to do a spatial controlled timeshifting fi…
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Download add on from here:
https://github.com/hsab/GrowthNodes
The node as I am using it is still kind of beta, but there are few interesting nodes already to experiment.