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Wir haben in #1350 das Projekt in mehrere kleinere Gradle-Sub-Projekte aufgeteilt: Game, Dungeon, Blockly. Die Idee dabei war, dass man auf diese Weise leichter den Studierenden den tatsächlich nötige…
cagix updated
1 month ago
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A project called the AI Dungeon (https://colab.research.google.com/github/nickwalton/AIDungeon/blob/master/AIDungeon_2.ipynb) supposedly uses the 1558M model to generate stories in Collaboratory. Howe…
r3ndd updated
4 years ago
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This is a great task for working with [Relay](https://github.com/facebook/relay) and [GraphQL](https://graphql.org/).
The scope of this issue is to add proper history navigation on the frontend whe…
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```MASTER-F``` handles the local global ```MASTER``` object. He's visible from ```FRONT-DOOR```, ```NORTH-CORRIDOR```, ```PARAPET```, ```CELL```, ```PRISON-CELL``` and ```GOOD-CELL```.
He is, howev…
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Add a game-master mode that allows creating monsters and altering dungeon topology
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_The following example is based on the Cathedral (dungeon level 1-4), but other dungeon layouts (Catacombs, Caves, Hell) should follow the same logic._
# High-level overview
To simplify the dungeon g…
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While the GPT Dungeon Master offers dynamic responses and scenarios, having a feature to generate entire campaigns can provide players with a more structured and prolonged gameplay experience.
I pr…
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I think it would be better to be able to just read the Biography sections of the character sheet as opposed to having the separately stored information about the actor in the preamble. This will also …
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The purpose of this issue is to centralize discussion of available loot at various points in the pack. Currently the loot system has mostly been untouched, and will need a a lot of rework as each mod …
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Import the provided config on the Data page, then attempt to generate dungeon level 6 monster encounter. One of the records throws an error - "unsupported treasure type." One of the types - "Any three…