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Can mesh navigation plan around dynamic obstacles? Is there some sort of local planner? Or should one from move_base_flex be used?
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On high FPS (ex. 144), player and NPC pathfinding gets very sensitive to obstacles. Instead of using a valid path, the NPC keeps bumping into whatever is in front of it (playing the animation of bumpi…
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Note: per level obstacles and design of maze will be provided later during dev phase.
- Patrolling Aliens
- Left Right or Up Down, straight range patrol
- Short range Dynamic pathfinding patrol
- …
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Very solid work! Do you have plans for releasing codes for refining and visualization?
By the way, I noticed an amazing performance on your real-world experiments. How do you solve the sim2real gap?
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Hello, how can I get the coordinates of the obstacle area, such as the first area
if -3.8 > x > -6.2 and 6.2 > y > 3.8:
goal_ok = False
I didn't understand what it meant by the obstruction …
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Hi,diegomrt~ According to your tutorial, i've successfully loaded the hokuyo lidar on the turtlebot2 in Gazebo simulator, it can detect the static obstacle perfectly~
But, when I load dynamic box o…
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Only from sim_local.launch.
I.e., see "dynamic_obstacles 0" on last line of ASCII world being passed to BIT*.
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Right now, the planner is not able to handle:
- [ ] collision during in-place rotation for unsymmetrical platforms
- [ ] collision in narrow aisles
In these cases, the planner could either thr…
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Migrate old RA4M1 boards into FSP.
Objects:
Currently, Renesas RA4M1 does not use Renesas FSP (HAL).
Because of the time the support was added, we can't use FSP for license incompatibility.
Re…
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Hello.
I'm trying to use this detector in a real environment, but when I look at it in rviz, I see a red dot (from the "/dynamic_obstacles/points" topic) near the sensor. The robot reacts to this dot…