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When using 'SSR' in combination with drei's 'Environment', it seems like 'postprocessing' breaks, resulting in SSR not working at all. Loading up the scene greets me with the following console error:
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Hi there! I need to create a new envmap from the .hdr file I just downloaded, but I can't convert the .hdr file into .bin format, is there a code or paper for such things?
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This cycle I was hoping to do some API design clean up in the `Scene` object.
This is the current thinking:
### Background
Taking #16900 and #17199 into account...
```js
scene.background…
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## Summary
Hi, I'm trying to do a differentiable rendering without `free_graph` option. It looks like if the option is enabled, the visited node is erased after used to calculate gradient while t…
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-add colored specular support without the need of stacking the meshes
-add phongalbedotintboost (csgo exclusive)
-make halflambert be disabled with $phong 1 ($phongdisablehalflambert)
-add $diffuse…
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Add an option / shader for more easily generating a procedural env map and a demo that shows the sun, etc. It could be generated on the GPU, copied to the CPU, and then used as an envmap.
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The schema appears to cause the below errors on https://github.com/awslabs/aws-cloudformation-templates/blob/master/aws/services/CloudFormation/FindInMap_Inside_Sub.yaml#L89-L91:
```
- {
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Convert bump maps (height maps) to normal maps. This can be done in AssetConversion. Data\EngineTextures\ contains EnvMaps & bump maps for water & lava. Only normal maps are supported by JME. We shoul…