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I was browsing the web recently, and I discovered an old tool for Minecraft called [TeethOfTime](https://github.com/RavetcoFX/TeethOfTime). Finding information on it is difficult - but the basic premi…
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I know that, by default, the erosion option isn't enabled but with the actual code you will face this problem:
![peek 07-06-2017 20-26](https://user-images.githubusercontent.com/8459626/26907187-a8…
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Legacy Bug ID: 4175
Author:
Date: 2016-07-05 10:02:27 +0000 UTC
... Email conversation with DMS
From what I can see once we correct the errors in Robins spreadsheet (divide % by 100) there is n…
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Hello,
I have been having an issue with erosion not working at all in v2. The same HDA works in v1, but as soon as I switch to v2 it gives the following error. This has been the case with the las…
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With WebGPU compute shaders, all terrain generation code will be rewritten, which is the perfect occasion to improve its quality.
Here are some ideas that could be used:
- Some domain warping ht…
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First of all, thank you for putting in the effort to build a PyTorch library for morphological operations and that too with CUDA support. So, I was thinking of using the library for my research. But w…
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User [Zethos_VII](https://www.curseforge.com/members/zethos_vii) asks:
> Would be nice to have rain and thunder speeding up the water erosion, like 1,5x and 2,0x respectively.
I'm not sold on th…
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> __tl:dr:__ morphological operation with inconsistent name or algorithm, and we try to rename them to make more sense and scalable
We have a bit of inconsistancy around morphology operation, betwe…
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- [x] Implement the R monuments into the ECL query panel
- [x] Remove the 'Location' field from the ECL results panel
- [x] Implement the 'Beginning R' and 'Ending R' fields into the ECL resu…
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Timesteps with multiple airflow conditions (temps) were creating flattened XC shapes (ceiling) during phreatic flow conditions with large erosional rates. This was resulting from change in position of…