-
### Description
Been having issues when i try to swap from my regular SE game to the Editor layer to tweak some blueprints quick, only for it to cause a massive performance and frame drop as the game…
-
Explosions cause _major_ chug. They appear to be essentially a bunch of space 'dust', the same as the star-field in the background. I'm not sure what to do but optimising the star-field handling will …
-
1) Barrels just disappear upon exploding. Should break in half and fly about.
Done: 2) Explosions should deal damage to nearby entities.
-
https://pastebin.com/YBYG6XCi
-
In the current 1.20.1 version, any underwater explosion that occurs next to an assembled 'Interact Me' contraption will destroy any blocks with low blast resistance that are part of the contraption. E…
-
Feedback from toya
- [x] Button 3 (special attack) is missing
- [x] OSD option for dip switches/Service mode is missing
- [ ] Player shadow is covering enemies
![image](https://github.com/user-a…
-
In 1.21 the Breeze mob Wind Charge and Wind Charge item, when they explode they behave as creeper explosion and break blocks when this plugin is active.
The normal behavior would be to simply inter…
-
I love the retro explosions, however they stick around a bit long for the speed of this racer. They need to clear off screen faster, or be easier to see through. Right now when I shoot an opponent a…
-
https://github.com/Luke100000/ImmersiveAircraft/assets/94538785/78a0bc79-864f-41af-ab20-69872359b04f
-
The following rule should insert a fact about an enemy threatening a friendly **whenever an enemy unit is within "range" of a friendly one**:
```clj
[[?enemy :unit/enemy ?enemy-loc]]
[[?friendly …