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I noticed that on a large project with a large number of files, the `diff` processor is much slower than the `staged` processor even if no changes were made to the codebase. After a short investigatio…
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_From [justanot...@gmail.com](https://code.google.com/u/105941190863865938151/) on September 11, 2010 05:00:21_
I'm creating local users for test and I triggered the "too fast" error from the captcha…
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```
I'm creating local users for test and I triggered the "too fast" error from the
captcha.
At this point, the captcha has changed but the image on the form is not
refreshed, so clicking submit a…
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### Provide environment information
Operating System:
Platform: darwin
Arch: arm64
Version: Darwin Kernel Version 22.1.0: Sun Oct 9 20:14:30 PDT 2022; root:xnu-8792.41.9~2…
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I am compiling my game to WASM and hosting it on itch.io, and I've noticed that the speed at which it runs is completely different depending on the refresh rate of the device I'm using. It runs fine o…
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### Verify canary release
- [X] I verified that the issue exists in the latest Next.js canary release
### Provide environment information
```bash
Operating System:
Platform: darwi…
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When importing `@preact/signals-react` into a Next.js app (and possibly other frameworks) it breaks fast refresh in local development. I've created a simple reproduction [here](https://github.com/soup…
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A warning pops up
```
> next dev -p 8000
[remote-refresh] server is listening at port 64215
▲ Next.js 14.1.4
- Local: http://localhost:8000
- Environments: .env.local
[re…
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### Provide environment information
Using next.js 14 and pages router, running `npm run dev`, following the docs, I get endless loops of refreshs. It says in the node console:
```
⚠ Fast Refresh h…
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Should be because of monkey patching createElement, should always use custom jsx runtime