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REQUEST 1: is it posssible to simultanously have the MOUSE & KEYBOARD controlls up?
or MOUSE & JOYPAD controlls shown?
Some first-person shooter games require the use of keyboard keys & mouse at same …
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**Describe the new feature you'd like**
I propose to add a ultra low latency mode for example first person shooter gaming
**Describe the reason why you want to add the feature**
I need this featu…
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This meta-issue tracks the progresses towards a more up-to-the-task human avatar
The 'high-level' aims are:
- clean, lightweight, good-looking model, with good-looking animations
- no more human-spec…
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This issue tracks the development of human(s) support in MORSE.
## Overview
Human support is an important feature of MORSE for HRI.
Currently, MORSE only support a 'first-person' avatar, which is ver…
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### Describe the project you are working on
A first-person shooter.
### Describe the problem or limitation you are having in your project
I'm using ShapeCasts for various stuff, like sightlines and…
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Fight alongside your teammates in virtual arenas that you can alter, exploit, and even destroy. Build your own playstyle in this first-person shooter to win escalating tournaments and lasting fame.
G…
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To go inside buildings, viewing and tracking assets, higher maxZoom would be welcome.
Putting camera at zoom 24 set camera at altitude higher than 2.3m at equator level.
~1.7m altitude would be welc…
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Support making top down shooter games with twinstick controls work in 1st person.
How the twinstick controls normally behave in these games:
- Left thumbstick - Controls the character movement in…
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## Details
![image](https://user-images.githubusercontent.com/2773700/97790497-3e511180-1b86-11eb-9b82-f7d0d209b533.png)
![image](https://user-images.githubusercontent.com/2773700/97790502-4610b60…
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In the Avatar example scene, dragging with RMB rotates the camera around the camera point, instead of an axis that passes through the avatar.