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Currently overflowing the SRAM buffer on an Arduino nano (distortion in bottom right screen). This generates an annoying artifact on the bottom right of the screen.
**Cause:**
- Adafruit_SSD1306 l…
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I'm pretty sure framebuffer instances used to show the indexspace bounds in the profiler, but it looks like theyre missing now?
![2024-06-28-205331_959x1419_scrot](https://github.com/StanfordLegio…
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### Current Behavior
When scaling a sprite with a filter, the shader is causing the texture to turn black at certain scales.
### Expected Behavior
The sprite does not turn black at any scale
### S…
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I propose moving all of the cvars that cause the renderer to assume failure when testing for a certain optional OpenGL feature under the `r_ext_` prefix. Currently they are divided between `r_ext_` an…
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# Description
For any process interruption signal, `pygame` must be gracefully exited to release the framebuffer. If this does not happen `pygame` does not release the device even when the process is…
ztnel updated
2 years ago
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I'm trying to use this with a touch screen TFT (from Adafruit: https://www.adafruit.com/products/1601), which uses framebuffer.
I've got everything installed following the README, but running the exa…
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It'd be great if Chafa supported Framebuffer graphics, one can use `fbsplash` to display images in the framebuffer of the Linux console if the image is in the PPM format, if you need more details abou…
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Hi,
I'm desperately looking for a way to allocate and use at least 2 framebuffers on a PI0 (bare-metal) in order to switch them every 60th of a second and provide smooth and *fast* animations.
I…
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Currently the rust demo use "SimulatorDisplay" or sdl "lv_drv_disp_sdl" (sdl.rs).
Does someone has a demo of lv_binding_rust with frame_buffer?
(something close to frame buffer demo https://git…