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To create definite objects of the game, we need to make a class design. We also need a complete control flow of the game. This can be further discussed through the comment.
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I wanted to open a new issue because there is a problem with the way the game is currently designed. It would be really helpful to base it on the actual amblyopia Tetris study shown here: https://cusm…
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Games rough design
![image](https://user-images.githubusercontent.com/5270036/43999358-01c37f08-9e03-11e8-8e72-1ba6fea4c73b.png)
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Components layout & interaction
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Original issue reported on code.google.com by `lucianm...@gmail.com` on 20 Mar 2014 at 11:36
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Use comments below to suggest ideas and stuff
For more specific rubbish, open a new [issue](https://github.com/c3-project/cpp-game/issues)
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Currently the game is set to use a default interface theme, however, while this is okay for now, we will eventually need to change it to something more customized for the game.
I can probably handle …
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This thread is for keeping track of resources related to game design.
Like... http://www.game-patterns.com/#!/
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## Subtitle
How To Design for Designers
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We should mock up the game actions / interactions per game state. For example, we'll need mockups for multiple states: it's your turn, it's someone else's turn (heckle button / poke maybe), after som…
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i have created a document to make sure we know as a team what we are going to create,
everyone task for this week is to read and add to this document and so that we can work towards the sames goals…