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### Describe the project you are working on
A gdextension.
### Describe the problem or limitation you are having in your project
I'm going to frame this discussion as a direct proposal, becau…
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I can't find any detailed docs about the `.gdextension` file, so I'm not 100% clear what needs to be in here.
Right now I use the following in the `libraries` section which works for me so far on m…
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Tutorial about creating GDExtension. It can be created like tutorial for Android Plugins:
- Setup
- Configuration
- Creating
- Testing
- Real-life example, like in Android Plugin
This tutori…
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This was originally mentioned in #273
I made a simplistic entry point using `GDExtension` target as the only dependency:
```swift
import GDExtension
@_cdecl("swift_entry_point") public func ente…
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### System information
Godot Engine v4.2.2.stable.official.15073afe3
Microsoft Windows NT 10.0.19045.0
### Issue description
Godot editor crashes with error while recompiling library.
Ste…
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The generated gdextension seems to have two Major bugs.
1. its missing "compatibility_minimum" key (Godot throws errors if not set).
2. the "entry_symbol" key value is wrong, it generated a mismatch…
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### Describe the project you are working on
A multi-platform game for multiple storefronts, requiring multiple storefront SDKs.
### Describe the problem or limitation you are having in your project
…
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### Describe the project you are working on
A godot-cpp GDExtension.
### Describe the problem or limitation you are having in your project
`Packed*arrays` are copy-on-write: When you de-refer…
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Got this error when opening the sample project:
```
core/extension/gdextension.cpp:887 - GDExtension configuration file must contain a "configuration/compatibility_minimum" key: res://addons/disco…
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I was pleasantly surprised that this library has a Godot demo (actually two!). So is it possible to add better support for Godot?
Godot allows the addition of a third-party physics engine via GDExt…
scgm0 updated
2 months ago