-
This was originally mentioned in #273
I made a simplistic entry point using `GDExtension` target as the only dependency:
```swift
import GDExtension
@_cdecl("swift_entry_point") public func ente…
-
### System information
Godot Engine v4.2.2.stable.official.15073afe3
Microsoft Windows NT 10.0.19045.0
### Issue description
Godot editor crashes with error while recompiling library.
Ste…
-
Maybe this is not the right place to ask this, but seeing as I'm building my GDextension with this template I think its relevant.
The .gdextension template files use `..` format for the libraries …
-
Referring to https://github.com/godotengine/godot-docs/pull/9996#issuecomment-2373129310, BBCodes are currently documented ~~3~~ 5 times:
- [GDScript documentation comments](https://docs.godotengin…
-
### Tested versions
N/A
### System information
N/A
### Issue description
Current Godot/Redot export templates comprised of monolithic binary containing all the functionalities, includin…
-
I am trying to add fmod to an existing Android/iOS project and getting the following error message when trying to run on iOS:
```
ERROR: GDExtension dynamic library not found: addons/fmod/libs/ios…
-
This can be reproduced with the following project...
https://github.com/PierceLBrooks/gdextensions
Also, here is an error message log dump sample showing details of the problem that are repeated t…
-
Is this possible to bring to GDExtension with 4.0+
-
### Godot version
v4.4.dev3.official (f4af820)
### godot-cpp version
4.4.dev (6facde3)
### System information
Ubuntu 22.04.5 LTS 22.04 - X11 - Vulkan (Forward+)
### Issue description
A GDExtens…
-
**Your Godot version:**
master
**Issue description:**
The [GDExtension C++ example](https://github.com/godotengine/godot-docs/blob/d0fde25f53d99d7b4aa0ed49f915d3e2e7efee55/tutorials/scripting/gdext…