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Godot 4 uses `.glsl` files for its compute shaders (it has a different language for normal shaders).
Their [docs](https://docs.godotengine.org/en/4.0/tutorials/shaders/compute_shaders.html) shows one…
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### Describe the project you are working on
A stealth sniper-game
### Describe the problem or limitation you are having in your project
As many game relies heavily on the post-processing stac…
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# Description:
Our hard coded noise system is horrific to maintain, I say this having just spent several hours porting it to GLSL.
# Lithosphere:
[Lithosphere](http://lithosphere.codeflow.org/) has …
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Hi gl-transitions folk,
I see that the files in the transitions folder are all MIT licensed at the moment, but what's the licensing of the rest of the content in this repository?
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They currently don't get minified. It's easy to replace strings like
```
"tex_foo"
```
by
```
textures.tex_foo
```
in the export.
nical updated
9 years ago
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Our artists are blocked by the technicalities of writing GLSL and have to turn to our programmers when they need custom visuals beyond what the built-in physical material is capable of. This makes our…
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The _local_size_variable_ option is made possible by the extension _GL_ARB_compute_variable_group_size_.
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_compute_variable_group_size.txt
…
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### Describe the project you are working on
Multiple, usually small ports from other sources (demos, tutorials, ShaderToy etc).
### Describe the problem or limitation you are having in your proj…
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```
Start IDEA with the Darcula theme (or any other theme with white-text-on-black)
and open a GLSL file. All the text but keywords (braces, operators, dots,
parentheses) are now black on a black ba…