-
```
What steps will reproduce the problem?
1. Open Pokemon Stadium, Stadium2, Mario Tennis, Mario Golf etc.
2. Try to transfer Gameboy Savestates
3. Error occur
What is the expected output? What do y…
-
```
What steps will reproduce the problem?
1. Open Pokemon Stadium, Stadium2, Mario Tennis, Mario Golf etc.
2. Try to transfer Gameboy Savestates
3. Error occur
What is the expected output? What do y…
-
```
What steps will reproduce the problem?
1. Open Pokemon Stadium, Stadium2, Mario Tennis, Mario Golf etc.
2. Try to transfer Gameboy Savestates
3. Error occur
What is the expected output? What do y…
-
```
I'm not sure if this project is still alive, but if you plan to release one
more version someday, it would be really nice to have an option to use the
original video mode, like your others emula…
-
```
What steps will reproduce the problem?
1. Open Pokemon Stadium, Stadium2, Mario Tennis, Mario Golf etc.
2. Try to transfer Gameboy Savestates
3. Error occur
What is the expected output? What do y…
-
```
This adds a menu option to enable/disable BMP Borders.
There are 2 different borders:
-border1.bmp (for use with no scaling)
-border2.bmp (for use with "sample1.5x" and "scale3x+sample.75x")
Bor…
-
```
I'm not sure if this project is still alive, but if you plan to release one
more version someday, it would be really nice to have an option to use the
original video mode, like your others emula…
-
```
I'm not sure if this project is still alive, but if you plan to release one
more version someday, it would be really nice to have an option to use the
original video mode, like your others emula…
-
When loading a level most of the time the game crash there.
1 run the game
2 select and player and a level of difficulty
wait for the time juste after the line of symbols(game code)
and voila, c…
-
```
This doesn't solve the issue with menu controls in Caanoo, but reduces it quite
a lot...
BTW, when ingame, it doesn't use this input code. (for example, i can mess up
this code, but when ingame…