-
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
-
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
-
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
-
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
-
### Describe the project you are working on
I'm hacking on a game where the game-core is written in NodeJS/custom-web-runtime.
It's relying heavily on Godot's JavaScriptBridge for game-state and mul…
-
### Describe the project you are working on
A multiplayer game that uses WebSocketPeer for multiplayer. Passed on from here: https://codeberg.org/hurrycurry/hurrycurry/issues/103
### Describe th…
-
I am doing a from scratch build now for the multiplayer chunk system. What should I do for the server and the data and chunk storage?
I have a few leads and some more thoughts and resources can be fo…
-
### Godot version
4.1.beta1
### System information
Linux Mint 21.1; Kernel: 5.15.0-73; CPU: AMD Ryzen 9 3900X; GPU: AMD 5700XT, Vulkan
### Issue description
When attempting to create a 3 player c…
-
### Tested versions
- Reproducible in 4.2.stable
### System information
MacOS 12.5 - Godot v4.2.stable.official
### Issue description
The `service()` function should return an `EVENT_CO…
-
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…