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In-game menu elements are still in it's old green Steam client style. Maybe it's possible to make it same as the upcoming dark Steam client style when it's released? Or good as it is considering the a…
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[in StudioModelRenderer.h](https://github.com/ValveSoftware/halflife/blob/master/cl_dll/StudioModelRenderer.h) there is an issue at line 143 that don't cause any crash or error.
it will crash when you…
hzqst updated
8 years ago
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**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Nope.
**Describe the solution you'd l…
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It would be a good opportunity to slightly increase some max values.
Proposed limits are based on http://code.google.com/p/sing-engine/.
Relevant limits and value would be :
- MAX_MODELS 1024 (def…
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### Issue
I noticed that the game in the Russian version uses a different font (I guess it's 'Tahoma') than in the English one.
It looks very out of place:
![01](https://github.com/ValveSoftware/h…
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To achieve that one would need to parse *.dem files, extract player positions and play them.
Some sad facts:
1. There is no publicly available specs on GoldSrc (most speedruns are made playing origina…
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I am developing a mod that aims to add SteamAudio support to GoldSrc, but since the HL25 update I am having trouble getting the BSP data from the engine.
I am using `GetEntityByIndex(0)` to get the…
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@DotWith hi there! I'm currently not working with this repo, but maybe you wanna update code with yours? Your changes [inhere](https://github.com/DotWith/hlbsp-viewer) are cool. I'd like to see it in …
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xash URI scheme would identify the servers that can be reached using Xash3D's client-server protocol.
The existence of such scheme will make it easier for users to share server links on the Web, me…
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To be honest, I don't like console font as some point and want to see command for change font mode in BXT HUDs
`pfnDrawString` been used a lot for text in KZ plugins, `customtimer` in OpenAG based …