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The Category field on the entry form is a list that displays values from the enum below. If the scope of of the site's use is expanding, we need to discuss whether this list is complete and what might…
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`iced` currently has 2 renderers: `iced_wgpu` and `iced_glow`. Both of them are built directly on top of relatively low-level graphics APIs (WebGPU and OpenGL, respectively).
It'd be great to build …
hecrj updated
2 years ago
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I already touched on the idea of running parts of the game on a second device in #27. Taking that one step further, why not make it run in a browser? Add a special mode where the game acts as a web se…
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Along with the rendering api shaders, a msl shader needs to be passable along with the shader object so the concrete shader can be generated within the concrete backend.
`shader_api_type::msl_4_0`
…
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Currently, only a subset of devices can be passed through, with GPUs being one of them (albeit limited with only DirectX based frameworks).
With the rise and push of NPU/IPUs built into processors, i…
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API designers often wonder how to namespace their new thing, and I don't think we have any existing guidance. #426 has some argument for and against using Window, but I think the principle should be b…
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This is caused by this rect intersection check:
https://github.com/libsdl-org/SDL/blob/4722269fb62315640cbdbd8916cfc937ee3603d4/src/render/SDL_render.c#L3214-L3218
And this early-out in the inte…
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Dear developers. I have a GitHub workflow using "reactivecircus/android-emulator-runner@v2". The workflow has been running fine in a daily basis in the past. It started encountering the following erro…
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Originally reported by: **Anonymous**
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I have a problem with Scene Builder's CSS Analyzer but only on Windows.
I have 2 environments (Windows 7 and Ubuntu 1…
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Hi,
seems last few releases of OpenVR have been adding new graphics API support but SDK only ships with a OpenGL "hello world" sample..
can new samples be added or existing opengl hello world sampl…