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edit the grouping values in the database to a smaller and more appropriate set of keywords, and make sure each record is assigned to one
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Hi,
I have been playing around with the Colang flow control in version 1 and 2. I do not get it to work the way I hoped.
First I tried the Colang 1 example from the documentation:
```
define flow h…
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**Describe the bug**
Guards happiness went from 100-0 on first day as a guard and did not fight anything or get injured. It appears that good food and sleeping does not increase their happiness eithe…
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We need to decide on the best course of action for some sort of spell sdk. The reactive pattern looks like a great candidate for something like this (borrowing the ideas from charms.reactive). This wo…
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First of all, thank you so much for the model you provided! It looks like you are creating the h5 file via basicsr, do you have any resources or instructions on how to do that? I would love to know ho…
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For the Happiness Questionnaire, the template example for `causesOfDissatisfaction` is given as `SET(a,b,c) (optional)`. In the schema, it is defined as ` z.set(z.enum(['MONEY', 'FRIENDS', 'ROMANTIC_P…
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Add this bromide:
> "Money is the root of all evil," said James Taggart. "Money can't buy happiness. Love will conquer any barrier and any social distance. That may be a bromide, boys, but that's how…
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- [ ] Enable/Disable features: pull/pullAndReload/start/stop/delete/flush...
- [ ] Send signal to a specific process.
- [ ] Unstable restart alert (Mail or SMS, hook it).
- [ ] Real-time memory and…
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We can have 4 states: normal, upset, about_to_cry, and crying.
We should define thresholds for each. We can do it from o to 100.
We then need a formula to make this change based on time. If you wa…
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### Version
The version played is 4.1 .
### Gamesave
[civ4col.mod.We The People.v4_1.Bug.inconsistent law and happiness.ColonizationSave.zip](https://github.com/We-the-People-civ4col-mod/Mod/file…