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```Chobby.exe Information: 0 : Checking for self-upgrade
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Inform…
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Over the next couple of days (unless something unforeseen happens) I have time to make a start with building the add-on from scratch. Getting it to match the working features of BB2 will take a while…
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When opening the mods menu with both catalogue and configured installed the game gives me a render error crash. When loading the game all entities became invisible as well as some visual glitches with…
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I'm adding a news section in Mobile Celestia (iOS(Mac via Catalyst)/Android), this feature will include two parts
1. When Celestia is launched, the latest news will be shown to the user (if the use…
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```Chobby.exe Information: 0 : Checking for self-upgrade
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0…
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This file reports an irreducible clique of size 4 that has to be reduced using brute force. Reduce running on this file is very fast (fraction of a second) because it does not have any cliques, only …
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While we can't figure out _exactly_ what happens in a game (see #1), it should be possible to auto-detect some common strategies based on when buildings or units are created/queued and which techs are…
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# Fancy and shiny new amethyst render proposal.
This RFC made in attempt to systematize ideas and thoughts on new render I went on writing almost a yer ago.
## What this RFC is about
I would tr…
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Hi,
thanks for the great work!
Do you provide the Boston split that you used in Table.8? Can it be enabled by setting nusc_new_split to True in nuscenes_dataset.py and generated with nusc_split.py?