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Hi guys. Great job. I'm very happy with this mod. the only issue that I have is when I move the head, the cursor in the menus is moved even whe I'm playing the movements of the head affect the movem…
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**Description:**
Right now there is an ancient issue with the follow behaivior of pets. On retail a pet is following you head on. So if you start moving the pet will immediately follow you so it is a…
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## Describe the bug
So recently I noticed on my avatars that the nose comes through the near clip orb so my head lags behind on movement looks like smoothing or over compensation or latency like on t…
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2-D head direction and angular head velocity are important navigation-related variables which can be computed directly from an animal's pose tracks. Since these are relatively low-hanging fruit, I thi…
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Hi,
I am working on an application where the player is sitting in front of a physical table. The player should lay his/her hands on the table. In VR there would be a replica of that table so the pl…
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Kraken tentacles do not use the regular movement rules; ignoring energy and instead moving when the head calls move_child_tentacles().
This is called 3ish times during handle_monster_move- firstly,…
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I think this issue may exist in the Rift as well, but it is much less noticeable. When using the Oculus Quest or Quest 2 and an Oculus Link cable, the image jitters when there is head motion. It can b…
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Add a way to change the maximum number of items that can be in each ring. Should probably be a default and then an override by ring ID.
Copied from #3:
Changing the max number of items:
- Grow: d…
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## Describe
When in third person mode with [Horse Combat Controls](https://www.curseforge.com/minecraft/mc-mods/horse-combat-controls) active, the controls are inverted and there is no way to slow …
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I am currently experiencing issues with achieving proper lip synchronization between the source and driving videos. There seems to be a mixture of lip movements from both videos, resulting in an unnat…