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Provide an option to interpolate terrain heightmap to e.g. 2x, increasing the terrain detail when rendering.
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I've written some editor scripts that allow you to import export grass data and the entire heightmap as one image.
Just uncomment the function you want to use.
Some of these take a few minutes to …
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**How will this feature improve the game?**
The main reason why map developers use the unity engine is to create custom terrain, as within AoTTG this has always been quite limited. We want to add so …
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### Describe the project you are working on
An open world game that primarily runs from a server that clients connect to. Almost all nodes can be updated/moved/rotated by clients as the world is hi…
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I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
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```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
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**Describe the bug** - Required
Generating new terrain after water has been present on the map occasionally causes a crash.
**Steps To Reproduce** - Required
1. Place water sources on the map, l…
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Hey there, I want to use this plugin to render procedural terrain that is created on runtime, so setting a heightmap on the editor isn't possible. I see the MTerrain class has a bunch of methods but t…
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[v1.5.0](https://github.com/nonta1234/terraining-heightmap-generator/releases/tag/v1.5.0) available.
_Originally posted by @nonta1234 in https://github.com/nonta1234/terraining-height…
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I think I can math the terrain node position to player position, meanwhile streaming the terrain heightmap according to the position. But is this method possible and will this method cause visual arti…