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```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
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The lake fill algorithm usually takes a second at most. On one world, generated from a heightmap with 100000 tiles, after certain terrain processes are completed on it (Multiple and occasionally Erode…
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it would be cool if we could export the terrain mesh as obj and/or export the heightmap as an image
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I've written some editor scripts that allow you to import export grass data and the entire heightmap as one image.
Just uncomment the function you want to use.
Some of these take a few minutes to …
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Hey there, I want to use this plugin to render procedural terrain that is created on runtime, so setting a heightmap on the editor isn't possible. I see the MTerrain class has a bunch of methods but t…
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Can godot_heightmap_plugin be used in a VoxelLodTerrain?
I mean, to paint the terrain material.
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Tutorial VoxelTerrain-Heightmap
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https://github.com/Zylann/godot_voxel/blob/master/doc/03_create-terrain.md#create-a-terrain-in-the-editor-voxelterrain--heightmap
has a wrong link to https://…
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After initial investigations, it looks like the path towards making the terrain editable would be to load the heightmap (and other textures) into memory first from a path, and then load them into the …
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### Is your feature request related to a problem? Please describe.
A contact of mine is working on a tool to edit a heightmap-based terrain.
The problem: He can't bake the terrain _and_ make it walk…
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Hi there,
First of all, very nice simulation. Unfortunatelly, I only get the Mars Yard 2020 working. For the other two worlds, I get error messages telling me that it cannot open some textures. The…