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Hello it's me again :D
When parsing valve formats as output by TrenchBroom (e.g. "Quake 2 (Valve)", "Quake 3 (Valve)"), if any surface has a surface or content flag the `QuakeMapFormat` will crash …
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See https://www.youtube.com/watch?v=qZKw_BpYLkk
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This can be archieved if engine will use OpenGL extension
GL_ARB_texture_non_power_of_two or similar (in case its not ARB)
This extensions is sign that video card can load textures in any size.
…
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### Project Link
https://github.com/etfdevs/ETe
### Project License
GPLv3+
### Steam App Ids
https://steamdb.info/app/1873030/
### Additional Context
This game was recently released on Steam wh…
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We have a problem, not that particular “playerstat” thing that is just a trigger for this talk, but we have a problem in general with the dæmon engine. Like all idtech3 mods and games, we have suffere…
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x64 binary names on Windows should be
```
cgame_mp_x86_64.dll
ui_mp_x86_64.dll
qagame_mp_x86_64.dll
```
but we have
```
cgame_mp_x64.dll
ui_mp_x64.dll
qagame_mp_x64.dll
```
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This is a thread to decide whether we should keep the default interpretation of normalmaps the way it is now (so-called DirectX style), or switch to OpenGL style, which interprets the y-axis (green ch…
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Hey, I'm working on a Jedi Outcast server [here](https://github.com/nateberkopec/LinuxGSM/tree/jk2).
The server needs a few of the assets from the game itself - assets0.pk3, assets1.pk3, and assets2.…
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While investigating [parallax mapping](https://github.com/DaemonEngine/Daemon/issues/30), I discovered the fact [DirectX and OpenGL normalmaps are reverted together](https://answers.arnoldrenderer.com…
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### Prerequisites
- [X] I have written a descriptive issue title
- [X] I have searched [open](https://github.com/ImageMagick/ImageMagick/issues) and [closed](https://github.com/ImageMagick/ImageMa…
Viech updated
3 years ago