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LogicAndTrick
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sledge-formats
C# parsers and formats for Half-Life 1 and related engines.
MIT License
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Add `IFileResolver` implementation for `IPackage` instances
#33
LogicAndTrick
opened
1 day ago
0
Fix of JMF format entity writer
#32
Duude92
closed
2 days ago
3
Worldcraft rmf format
#31
Duude92
closed
5 months ago
1
Add support for saving prefab into WorldcraftPrefabLibrary
#30
Duude92
closed
5 months ago
1
Issues reading data from GetBgra32Data
#29
cabeca1143
closed
2 months ago
5
Support JMF version 122
#28
LogicAndTrick
closed
5 months ago
0
Properties dictionary wrapper does not handle replacement of SortedProperties list
#27
SamVanheer
closed
11 months ago
1
Switch over to counter clockwise faces instead of clockwise
#26
LogicAndTrick
closed
1 year ago
0
Can't access fgd behaviour dictionary in S2
#25
xPaw
opened
1 year ago
2
Object value parsing issue in Counter-Strike 2 fgd
#24
xPaw
closed
1 year ago
1
[Fixes #22] QuakeMapFormat: Correctly handle face texture names composed of multiple tokens
#23
JarrodDoyle
closed
1 year ago
1
Quake map face texture names are not always read correctly
#22
JarrodDoyle
closed
1 year ago
0
Ensure wad lumps are aligned to 4 byte boundaries, write padding bytes with zero value to match qlumpy
#21
SamVanheer
closed
1 year ago
1
Texture lumps are written incorrectly
#20
SamVanheer
closed
1 year ago
0
Surface and content flags crash when parsing Valve formats
#19
Charanor
closed
1 year ago
1
[QuakeMapFormat] System.FormatException: Input string was not in a correct format
#18
Charanor
closed
1 year ago
3
Use Tokeniser for .map format
#17
LogicAndTrick
closed
1 year ago
0
More things to support in Source 2 fgd
#16
xPaw
closed
1 year ago
2
Add Null contents type
#15
SamVanheer
closed
1 year ago
1
Clamp lightmap size to prevent buffer over-read
#14
SamVanheer
closed
1 year ago
1
Support creating VTF files
#13
WeirdOddz
closed
2 months ago
2
Add dummy texture if texture offset is negative
#12
SamVanheer
closed
1 year ago
1
Add default constructors to supported wad lumps
#11
SamVanheer
closed
1 year ago
0
Textures lump deserialization handles invalid offsets incorrectly
#10
SamVanheer
closed
1 year ago
0
Wad file lumps should have a default constructor
#9
SamVanheer
closed
1 year ago
0
Fix Entities lump not writing null terminator
#8
SamVanheer
closed
2 years ago
1
Entities lump does not write null terminator
#7
SamVanheer
closed
2 years ago
0
Incorrect handling of // in serialized objects
#6
13xforever
closed
2 years ago
1
BSP Entities lump writes "classname" and "model" keys twice on write
#5
SamVanheer
closed
2 years ago
0
Standardise construction methods for each type
#4
LogicAndTrick
closed
5 months ago
1
SerialisedObjectFormatter fails to parse property with serialized JSON inside
#3
13xforever
closed
3 years ago
1
Added parenthesis for vector calculations
#2
kaphula
closed
3 years ago
1
MDL support?
#1
gh1593
closed
3 years ago
2