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Hi
So I've needed to instance the `Entity` typeclass so that I could add some data for use during collisions, but the `entityPtr` method, for which I intended to just use `Shape`'s, is a hidden metho…
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Attempted to rewrite the shader to make it compatible with SinglePass Stereo Rendering. As below, it works in multipass and it also works in the scene camera but not on the VR headset (strange result…
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Support for instancing, aka being able to draw the same mesh many times with different uniforms, would be very useful for my project.
Here's an example of my current work around to be able to effic…
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Prusa Slicer has an option to Fill the bed with instances in the context menu when you right click on a model. I would love it in Bambu Studio
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Feature: multi-instancing. I know when Logan DM's he somestimes likes to combine tracks; he'd use music from a videogame against cave noises, for instance. This feature totally pushes scope, but if w…
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I have an app that draws a lot of the same thing and I'm wondering what the best approach would be to using instancing with or alongside nanovg. Is there any chance I could capture the geometry it is…
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Hi @leochocolat
Is there a possibility of adding instancing support for text rendering? I am using this library for font rendering but I would also like to have 2000+ text rendered sometimes in m…
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Heya! In my force graph, we routinely get up above 400k edges and 100k nodes. Obviously this ends up lagging quite a bit, but we've already stripped out most fancy graphics and etc.
By far and away…
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When I want to compile shader for instancing by 2MGFX tool I get there errors:
MonoGame\Tools\2MGFX\bin\Debug>2mgfx instancedeffect.fx instancedeffect.mgfxo
fail - IF src0 must have replicate swizzle…
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## Current Behavior
Server crashes when a player logs out or dies inside of an instance after a few server cycles.
## Expected Behavior
Player should be able to log out and either be teleported t…