-
I make 3D render by Irrlicht engine in iPhone and I use IrrAssimp to load FBX.
Loading FBX file is successfully, but the skeletal animation is very strange.
The skeletal animation and bones disperse…
-
##### Minetest version
```
5.0.1
```
##### OS / Hardware
Operating system: Windows 7
CPU: AMD 2 Core 2.8 GHZ
GPU model:
OpenGL version:
##### Summary
The current implementation…
-
### Minetest version
```true
Minetest 5.7.0 (OSX)
Using Irrlicht 1.9.0mt10
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHAREDIR="min…
-
## Problem
The `wchar_t` type in the C++ standard actually has different implementations on different platforms and Irrlicht does not intend to build a complete game engine and therefore does not p…
-
```
Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
-
In standard Android applications, you can move down on long menu pages by swiping your finger. In official Minetest 0.4.10 you must use scrollbar, and that is hard on small screens. This happens in mo…
-
```
This is for discussing the possibility of moving this game, space station
13 onto an engine that is not Byond.
I'm not saying something 3-d, but is there another top-down view engine
that coul…
-
I have an isuse with the OpenGL version of the shader. The terrain and the water is both scaled to the same size, but as soon as I move away from the terrain, the water looks glitched
I'm using Irrlic…
-
I know an engine migration at this point could be a difficult choice, but I think that this game should be developed on something that is continuously being improved like UE4 or Unity.
I'm also pos…
-
I found that the Android client httprequest class could not handle the connection of HTTPS certificates, and did not let me specifically connect to OpenSSL during the compilation process.
Is there so…