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When a game is set to use Kempston it will act as if it is receiving random inputs, direction and button presses.
This happens even if the joysticks are set to none in the Fuse menu and the joystic…
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(Mostly because I've been patching this in Build All The Things)
In every CMakeLists:
```diff
-include (~/32blit-beta/32blit.cmake)
+set (32BLIT_PATH "~/32blit-beta" CACHE PATH "Path to 32blit.c…
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Please provide us with the information requested in this bug report. Without these details, we won't be able to fully evaluate this issue.
Bug reports lacking detail, or for any other reason than to…
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Change the sprite drawing routines to draw from the bottom of the sprite upwards. This will help if the sprite is being drawn when the raster beam is at the same position - the effect should be a row…
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10 WINDOW NEW dot,0,0,512,384: WINDOW HIDE dot
20 SPRITE NEW jet,0,0
30 GRAPHIC NEW jj LOAD "jetpac/j1.bmp"
35 GRAPHIC REMAP jj
40 SPRITE ADDFRAME jet,GFX$ jj
50 SPRITE SHOW jet
[Jetpac.zip](h…
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Tried loading these .z80 files:
- JetPac
- JetSet Willy
1.7.1 - fuse 1.1.1 58ec13f
## Crash
![img_1655](https://user-images.githubusercontent.com/49612/38624755-ce23f596-3da0-11e8-8ffb-ae…
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![small window](https://user-images.githubusercontent.com/58967719/75627763-0d6da680-5bcb-11ea-9923-d47802d25e30.jpg)
Hi paul
trying your latest build and if I make the screen small (500,750) and th…
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Loads the first custom block correctly, but fails on the second part (after the title screen has appeared) with a Data? error on block 1 (this is also a custom format I think).
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Hi all,
I have encountered a weird bug when I am using a sprite with collision shape in a tile set.
The node tree is Node2D -> Sprite -> StaticBody2D -> CollisionShape2D, **and the sprite and collis…
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Hi. I ran into an mxnet installation GPU validation issue on the Nvidia TX1 (Ubuntu 16.04). I built mxnet from source according to the Device Jetson TX2 GPU directions at:
[https://mxnet.incubator.ap…