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That's pretty much all I'm asking for, especially because it _feels_ better to play, not to mention you can hear the music over all the zombies. I'm sure some people would agree with me on that.
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```
I think it would be good to change the team order of who goes infected first
to switch with every map, just like it has been done in the L4D1 competitive
cfgs forever, as it makes it more fair I…
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There's a particular beep heard to explain when you can't spawn (Infected), this sound file was in L4D1 but must've been mistakenly left out of L4D2.
```
"PZ.Hud.BadPlace"
{
"channel" "…
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### Description
This is a legacy bug from L4D1, all carriable props will not play their respective limp walking animation despite it being present in the animations. These work completely fine if for…
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### Description
This probably isn't news for anyone playing for the last days, you are playing in the match normally then the latency of all players suddenly starts to raise to 999, making it impossi…
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Rarely on certain occasions on final the totality of the score will be given to the survivor team when the first tank has spawned or in the other case the rescue will coming just after first tank. Co…
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```
I think it would be good to change the team order of who goes infected first
to switch with every map, just like it has been done in the L4D1 competitive
cfgs forever, as it makes it more fair I…
-
```
I think it would be good to change the team order of who goes infected first
to switch with every map, just like it has been done in the L4D1 competitive
cfgs forever, as it makes it more fair I…
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"Shiny" clothed L4D2 zombies has been a problem for me for a while but they weren't as common before as they are now after the update (as far as I can recall).
After the update, however L4D1 zombie…
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When I set this plugin up on a dedicated server, (linux machine) I noticed that the things such as infected ladders were not showing up. I did a few rollbacks and found out [this](https://github.com/f…