-
### Godot version
v4.2.stable.official [46dc27791]
### System information
Godot v4.2.stable - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Tue Nov 28 20:37:45 UTC 2023 - X11 - Vulkan (Forward+) - dedicated…
Enhex updated
6 months ago
-
### Describe the project you are working on
3D first person stealth game that requires toggleable lighting and the performance of baked lighting.
### Describe the problem or limitation you are h…
-
![Screenshot - 2023-09-23 10 49 40](https://github.com/LorenzWieseke/GLBTextureTools/assets/53984515/c5c787fa-2d42-4096-ae93-39378c9290ae)
i did`t do anything complex before ready to bake.because obj…
-
Digging through the lighting code I've noticed that there are 4 lightmap textures being created for each lit surface, which is understandable given thats the maximum count of lightmaps per surface, bu…
BraXi updated
6 months ago
-
Im loading a gltb model and a texture(lightMap),
--
when using the useProgress I get the error, if I don't load the texture (_const texture = useTexture("balightmap2.jpg")_), the error is not displ…
-
**Author: samuncle**
Lightmap and level of detail doesn't work together
Migrated-From: https://sourceforge.net/apps/trac/supertuxkart/ticket/574
-
![shadertest0000](https://user-images.githubusercontent.com/44338582/221366079-d0e6b70d-5731-460a-8974-297af7bb3433.jpg)
Lightmaps doesn't work when I bake something using the PBR
-
```
It would be very neat to have a lightmap generation tool in BGA :)
Making TGA files from the UVW channel 3 map.
outputfile - .samples
```
Original issue reported on code.google.com by `morten...@…
-
Render with lightmaps enabled seems to work consistantly without errors, but most (95% or so) of faces are corrupt or warped in some way.
This is probably due to either wrong lightmap coordinates g…
-
To solve #811, I implemented a1335323021864f90b9ca930dc399c239a1337bd, which avoids creating a `LightingDataAsset` without any lightmaps. Although it prevents the crash, I am uncertain if I could have…