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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
GUI Version Windows x64
### Which Unity version did this occur on?…
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**Describe the bug**
The first combined light probe or env_cubemap you placed in a map will show up when you or an object is transitioning into a different cubemap.
**To Reproduce**
This bug affe…
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So I was creating a room scene and wanted to attach a cube texture environment map to the ground ( taken with the three.js CubeCamera ). The environment map showed up but since environment maps are us…
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After baking a scene there are harsh and incredibly obvious divides between mesh prefabs, as seen here along the sections of one modular wall.
![image](https://user-images.githubusercontent.com/99354…
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Hi, i am having issues with the use of lightprobes.
The way i understood, is that the light probe groups have to be contained in the main scene with the static geometry.
However after i build and st…
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I find Progressive CPU Lightmapper to be quite a bit slower than Enlighten and as such, I still use Enlighten. While I agree Progressive can have better quality, it is not necessarily faster.
A…
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I think which this things are fundamental for mobile development, and I suggest the implementation...
http://en.wikipedia.org/wiki/Radiosity_(computer_graphics)
http://docs.unity3d.com/Manual/LightPro…
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[**question**] Can we support a lot of moving lights in large dynamic world (like lights from torches, vehicles e.t.c.)? ( Think about dynamic world like godot-voxel, where players can change everythi…
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It seems that **documentation entries** for
- **THREE.LightProbe**
- **THREE.LightProbeGenerator**
are missing ..
(missing entries in /docs/list.js)
LightProbe were integrated around r104.
W…
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https://imgur.com/a/qXn4AOo
We are using HDRP 2019.3.10f1
Here's how ligtmaps look in build and ran in unity editor. We're aware that there was same issue a while ago but the solution doesn't wo…