issues
search
laurenth-personal
/
lightmap-switching-tool
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
MIT License
682
stars
90
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Lightmap Data not working in WebGL build
#42
sventure
opened
3 days ago
1
Unity 6 Support
#41
JasonWeise
closed
2 months ago
5
Bakery support?
#40
JasonWeise
closed
2 months ago
1
Can we bypass the initial lightmap.data asset ?
#39
JAMS49
closed
4 days ago
49
Is there any lightmap count limit ?
#38
JAMS49
closed
4 months ago
4
Improve documentation
#37
xdanielc
opened
1 year ago
1
C# Script to Call Function to Switch Lighting
#36
SirRorick
closed
1 year ago
3
Still supported in 2021?
#35
khjeldnes
closed
1 year ago
3
Does this tool support URP or only built-in pipeline?
#34
amromezzat
closed
2 years ago
6
Optimize
#33
Bian-Sh
closed
3 years ago
2
Lighting scenario blending [enhancement]
#32
ArieLeo
opened
3 years ago
5
Problem with light probes
#31
VitaliyVikulov-azur
closed
3 years ago
2
Have built and stored the lightmaps, but now cannot actually swap them
#30
ChiefWickie
closed
3 years ago
5
Error when trying to load lightprobes for scenario
#29
vlastan
closed
3 years ago
6
Add editor Caching and restoring to avoid getting the base scene dirty
#28
laurenth-personal
closed
3 years ago
0
Make 2019.3 the master
#27
laurenth-personal
closed
3 years ago
0
Error message upon hitting play that 2nd lighting cannot be loaded as it is not in build settings
#26
visualhippocracy
closed
3 years ago
2
Support Asset bundle workflow
#25
fcagnetta
closed
3 months ago
8
Does not work after 4th lighting map
#24
trackk81
closed
5 years ago
0
Static Geometry lightmaps missing
#23
Gustorvo
closed
5 years ago
4
Cannot implicitly convert type `UnityEngine.Coroutine' to `Coroutine'
#22
BANZBOWINKEL
closed
6 years ago
2
Lightmap Static Batching Issue
#21
raychevallier
closed
5 years ago
10
License and Usage
#20
yohannadvikolanu
closed
6 years ago
2
Better reflection probe support and fix for build issue
#19
laurenth-personal
closed
6 years ago
0
Unable to load lightmaps in Build; working fine in Editor
#18
petergraham003
closed
6 years ago
2
Failed to build.
#17
verveq
closed
6 years ago
4
Support of reflection probes?
#16
BANZBOWINKEL
closed
6 years ago
6
Improvements
#15
laurenth-personal
closed
6 years ago
0
Incorrect results while using lights that don't have direct lighting baked
#14
katnyan
closed
6 years ago
6
Workaround for Build and Store
#13
markvitapoly
opened
7 years ago
3
Dynamic to Baked Lighting Switch
#12
wildstyle007
closed
7 years ago
2
Alternative workflow for non-static scenes
#11
tantzygames
closed
5 years ago
4
Update to add shadowmask support
#10
tantzygames
closed
6 years ago
5
LightProbes not changing
#9
MephestoKhaan
closed
7 years ago
5
Patch 1
#8
nobolu-ootsuka-unrealengine
closed
7 years ago
0
5 6b3
#7
laurenth-personal
closed
7 years ago
0
Changed Lighting scenario field to SceneAsset
#6
laurenth-personal
closed
7 years ago
0
Refactored script : all custom wrapper now grouped in LightingScenarioData class
#5
laurenth-personal
closed
7 years ago
0
Lighting2 show differently on Mac Standalone
#4
laurenth-personal
closed
7 years ago
1
Added lightprobes support
#3
laurenth-personal
closed
8 years ago
0
Can't use the same lighting scene on 2 different static geometry scenes.
#2
laurenth-personal
opened
8 years ago
2
Check if list element already exists before inserting it
#1
laurenth-personal
closed
8 years ago
0