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- Don't repeat yourself
- Don't hardcode URLs and paths
- Leverage template tags
- Clean URLs
- Macros
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for each volume, we will have 0-3 things that the fully automated case gets wrong.
For these, we need hard-coded post-processing rules and these rules should be in a place where it is easy to maintai…
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TA could have a new Spell Caster manager which would read a .xml containing all spells from the game separated by classes and inside each class it would be separated by Healing, Strike or AOE like:
`…
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The main.js and main.css are minified which block further work on them, please provide the dev versions and use gulp or grunt (with travis-ci) to minify code. Right now one just can't extend the libra…
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We should begin separating our classes out into different files and rewriting some code to be more maintainable over time. Also, we need to create documentation for the game.
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Work through the list of variables referenced in visR globalvariable to set those variables to NULL within the function call, where possible. At the moment we are using this to suppress note in R CMD …
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De applicatie is gebouwd volgens een onderhoudbare, robuuste en modulaire architectuur. Samenhangende functionaliteit is gevat in een heldere mappenstructuur.
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And get rid of Bootstrap/jQuery
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### Todos
- What are the most necessary steps for the project structure and maintainable developments of it
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Hi!
Just a proposal as I was reading through https://github.com/jonathaneeckhout/jdungeon/blob/main/documentation/networkingsync.md which has some interesting info on Godot RPCs;
Godot sends t…