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Previously, the following USD would render blue in Storm and red in RenderMan (as-expected). With `USDIMAGINGGL_ENGINE_ENABLE_SCENE_INDEX=1` it renders blue in both cases.
I see there's a `HdMateri…
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Emissive materials are often used for neon signs, TVs and other applications to make a surface look like it's emitting light.
The problem is that strictly speaking, we are trying to simulate light …
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There are a lot of instances where gray.500 or gray.600 are used instead of the colors set in the style component
There should be a border color setting on the admin panel
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### Application Version
5.0.0
### Platform
Windows 11
### Printer
FLSUN SR
### Reproduction steps
When setup up materials or filaments from manufacturers. I tried to enter a yellow for GTSD man…
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# References :
- https://m3.material.io/
- [Migrating to Material Design 3](https://material.io/blog/migrating-material-3) (blog) -- Migrating from M2 to M3 (MDC 1.4.0 to MDC 1.5.0)
- [Getting sta…
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Modifying 'uniform float u_Time' never works.
nothing.
```this.shaderData.setNumber(Shader3D.propertyNameToID("u_Time"), timeValue);```
also, nothing:
```
onUpdate(){
const currentTime = La…
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O material dos textos de nome dos cômodos da galeria, estão com uma cor escura, quase preto, porém deveriam ter uma cor clara (branco)
COMO ESTÁ:
![Visual Atual](https://user-images.githubusercont…
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### Description
In glTF's data model, we have:
```yaml
- node: GLTF.Node
- mesh: GLTF.Mesh
- prim: GLTF.MeshPrimitive
- attribute: Record
- material: GLTF.Material
- …
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### Describe the project you are working on
Topdown 3D Shooter, requiring smoke grenade.
### Describe the problem or limitation you are having in your project
https://github.com/godotengine/g…
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Depending on the terminal color scheme, the syntax highlighting can be either wonderful, or entirely illegible.
The color theme should be configurable by the user. [Rich.Syntax](https://rich.readth…