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Hi,
I am curious if trajectory optimization with a manipulator and arbitrary object meshes are supported - I noticed they are just spheres.
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## What problem does this solve or what need does it fill?
A common pattern in creative coding is to use the instance index in a shader in order to sample from something like a texture or read from…
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I would like to check a series of - if necessary convex - meshes for collisions. It is not necessary for my use case for them to react to this collision or to provide parameters like the depth, a bool…
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- ~Part of a circle on a path~
- ~Higher order meshes~
- ~Correct handling of normals / orientation~
- ~From boundary path~
- Correct export/import to various mesh formats
- Add documentation
- …
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What kind of books you read?
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Thank you for your awesome work!
I found that a smpl mesh is wrong like this.
The image file is '20221019_3-8_1000_highbmihand_static_suburb_d/png/seq_000557/seq_000557_0025.png'.
When I rend…
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- [√] I have searched to see if a similar issue already exists.
**Is your feature request related to a problem? Please describe.**
Sometimes users need to view the wireframe of mesh
**Descr…
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basically this function will set line width for next vertexes.
Internally, it should use glLineWidth or DirectX alternative of it.
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### Describe the project you are working on
I am the lead developer of an experimental 4-player traditional fighting game engine.
### Describe the problem or limitation you are having in your projec…
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## Bug Description
There is a serious bug in the calculations involving a mesh tally, specifically with the track-length estimator. The simulation freezes without producing any additional statepoin…