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Hi,
thx for your nice work.Can you give any advice about how to render two hands?
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### Description
Would be nice to have a box/reactangle feature. You would have a `color` and a `position` to configure the shadow.
### Use Case
To add shadows to boxes, making them stand out.
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Linear Gradients seem to only apply to a model as if it was at it's base pose and blendshape settings, however, sometimes it's necessarry to pose the character in a certian way, set up a linear gradie…
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I was trying to use the q_criterion to find vortices from a data set. This involves taking gradients of the velocity field components. Specifically:
q_criterion(gradient(v[0]), gradient(v[1]), grad…
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After the main task in #15796 is completed, we should clean up geometry::MeshFieldLinear::TransformGradients().
1. Rename it to TransformField(). In addition to changing the gradients, the new coordi…
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Specification: SVG Gradients and Patterns
I suggest the ability to natively support 2D gradients without [heavy workarounds](https://www.alecjacobson.com/weblog/?p=3398).
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PointSource has been removed and needs to be reimplemented.
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Hello again.
I have been getting back into my volume based rendering in rust and wanted to discuss some of the research with you.
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## Bakers
I have been looking at other surfacing algor…
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Hello! I want to see the results of normal extracted from `Geometry Grid and MLP` Module, is there any scripts to finish this?
Waiting for your reply!
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## 🚀 Feature
It would be nice if the screened Poisson surface reconstruction algorithm could be implemented
## Motivation
Screen Poisson is a surface reconstruction algorithm that has been adopt…
wzic updated
3 months ago