-
### Tested versions
Reproducible in : Godot_v4.4-dev4_mono_linux.x86_64
Not reproducible in : Godot_v4.3-stable_mono_linux.x86_64
### System information
Godot v4.4.dev4.mono - Pop!_OS 22.04 LTS on …
-
Thanks for your contribution to the community. I have three questions about the training data.
1. According to the appendix of the NKN paper, they used 1656 motion sequences. Why do you have 1952 m…
-
Is it possible to train the model combining your.npy files(mixamo characters) with custom rig .npy(new custom character)?
-
Hi,
When attempting to load a Mixamo animation on the Examples page (https://pixiv.github.io/three-vrm/packages/three-vrm/examples/humanoidAnimation/index.html) the animation does not play and the fo…
-
# Mixamo 스켈레톤(루트 본 포함) 변환 방법
## 1. [블렌더 ](https://www.blender.org/)설치
## 2. [Mixamo Converter](https://terribilisstudio.fr/?section=MC) 다운로드
## 3. 변환 작업
- Main Menu > Enter the conversion proces…
Eu4ng updated
11 months ago
-
## Summary
I would like to be able to import a large number of Mixamo animations into my current Blender file, and bake them all to the same character.
This would be useful for action game chara…
-
has to be checked how root motion is done in different animation databases
then maybe implement preset dropdown for different sources
-
My run command:python mocap.py --blend ./assets/mixamo.blend --video ./medias/rope.mp4 ,the following error occurs after running:
Error: Python: Traceback (most recent call last):
File "/home/wang…
-
**Describe the bug**
fbx animation not working when use assimp_viewer
**To Reproduce**
Steps to reproduce the behavior:
1. Go to https://www.mixamo.com/
2. Download Sitting Laughing.fbx or Taun…
-
Hi, first of all i want to thank you for open sourcing this great project, i have already read other issues regarding the obstacles in the way to make the models more realistic ( using the same mesh a…