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pKrime
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Expy-Kit
Blending different Character Rigs together
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Edit Rig has no attribute layers
#55
ayonmollah
opened
1 week ago
5
Presets broken after installig the AddOn on 4.1 & 4.2
#54
AugustoPapagno
closed
2 days ago
1
Unitialized 'old_cnt' varible was causing a runtime error inside the execute function.
#53
not-forest
opened
1 month ago
0
After enabling add on, the Frame rate will be locked (Blender4.1.1)
#52
Yorha4D
opened
3 months ago
1
add preset controls and remove empty as an option of disable/remove constraints
#51
pKrime
opened
4 months ago
0
"Floating controls" ignores constraints policy during Bind
#50
pKrime
opened
4 months ago
0
Current action not selected after bake
#49
pKrime
opened
4 months ago
0
age
#48
Hepworks
opened
4 months ago
0
'utils' module renamed to more specific 'version_compatibility';
#47
mechanic-kharkiv
closed
4 months ago
1
AttributeError: 'EditBone' has no attribute 'layers'
#46
Mohammad9760
closed
5 months ago
9
Proposal: Blender v2.7x compatibility.
#45
mechanic-kharkiv
opened
5 months ago
0
Blender 2.7x compatibility, some overal improvements, different rigify versions metarigs support.
#44
mechanic-kharkiv
closed
5 months ago
7
blender v2.92.0 compatibility patch for 0.6
#43
mechanic-kharkiv
closed
6 months ago
1
older versions compatibility (< 2.93)
#42
mechanic-kharkiv
closed
6 months ago
1
Some patches to run it in blender 2.92 (latest for windows 7)
#41
mechanic-kharkiv
closed
6 months ago
4
Feature request: Bulk import, retarget, and bake Mixamo animations
#40
lpszmoths
opened
9 months ago
1
Bind to active armature is broken on Blender 4.0
#39
Fmk89
closed
9 months ago
5
only bakes the first keyframe and doesnt remove the the constraints
#38
Ulf3000
closed
8 months ago
1
Match armature pose not appearing
#37
Xyoru
closed
8 months ago
1
Tutorials on use or documentation anywhere?
#36
lukefreeze
closed
1 year ago
9
Without rigging
#35
elkhalafy
closed
1 year ago
2
"When importing an object into the Unreal Engine, I'm encountering the error message: 'There are multiple roots in the bone hierarchy. We only support one root bone.'"
#34
ismailejder
closed
8 months ago
1
There is no expy option in the pose menu
#33
levaleureux
closed
8 months ago
4
inactive settings
#32
dallhuzur
closed
1 year ago
4
Feature Request: Save button for presets edited in Blender.
#31
ODtian
opened
1 year ago
1
can't extract meta-rig
#30
ani111222
closed
1 year ago
14
After opening this plugin, the operation will become stuttering
#29
iillya
closed
8 months ago
10
Update RenderPeople.py
#28
noahzhy
closed
1 year ago
0
Binding Rigify_Controls to Mixamo Rig blows up my Rigify Rig
#27
martenzander
closed
8 months ago
6
Feature Request: turn off by keyframe?
#26
Pandamiac
opened
1 year ago
1
Feature request change location of tool from right click in to N panel
#25
vido89
opened
1 year ago
1
Binding fails when bones have namespaces
#24
pKrime
closed
1 year ago
0
Weird right arm bone when exported to mixamo & binding to active armature not working (Blender 3.2.1)
#23
prast77
closed
2 years ago
2
Metarig generated with heels pointing to the same direction!
#22
pKrime
closed
2 years ago
1
Arms are twisted at third import
#21
j2l
closed
8 months ago
21
Problem with new Rigify face rig in Blender 3.1+ and Rigify Game Friendly
#20
0Auslander0
closed
2 years ago
5
Add preset for Character Creator(CC3) Model
#19
butaixianran
closed
2 years ago
3
Support pelvis bone
#18
butaixianran
opened
2 years ago
0
Minor proposal (line 475)
#17
kant
closed
2 years ago
1
After renaming "Mixamo to UE" model with multiple NLA actions, animations not playing
#16
larinius
closed
2 years ago
2
I can't manage to apply Maximo animation on Rigify rig
#15
tobiasBora
closed
2 years ago
6
Expy-Kit Not working with Blender 3.1
#14
YTMPRo
closed
2 years ago
8
Error with multiple roots in Unreal Engine when importing Rigify mesh after applying Game Friendly convertion
#13
Anthony-CamembearGames
closed
2 years ago
2
Issues With FBX Export from Blender 3.0
#12
eArticleSolutions
closed
2 years ago
4
download
#11
Nicococool
closed
2 years ago
0
Cant get it to work in Blender 3.0
#10
eArticleSolutions
closed
2 years ago
3
Bug when binding mesh positioning hand is wrong with offset
#9
PIETERJANAHENKONA
closed
2 years ago
11
Rigify hand bones animation issue
#8
havidarou
closed
2 years ago
6
Issues with latest blender releases
#7
eArticleSolutions
closed
2 years ago
3
Little Mismatch between FK/IK bind
#6
pKrime
opened
2 years ago
0
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