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Great book!
Working with data.table does not always work:
```
pacman::p_load(data.table, regtools, qeML)
data(day1)
setDT(day1)
# page 17 , 1
data(mlb)
setDT(mlb)
w = mlb[, .(Height, W…
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I noticed this with the SteamP2P transport, and we did work to fix it ... that is the original transport SteamP2P had a deep copy of Steamworks.NET assemblies.
The reason this is horrible and will …
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Hey, I'm a fellow computer science student, but I don't have too much experience with visual studio nor c++. I was trying to get this working on a MSI x470 Gaming Plus board but I can't seem to get it…
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**I'm submitting a ...** (check one with "x")
```
[x] bug report => search github for a similar issue or PR before submitting
[ ] feature request
[ ] support request => Please do not submit s…
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## I'm submitting a...
[ ] Regression (a behavior that used to work and stopped working in a new release)
[ ] Bug report
[X] Feature request
[ ] Documentation issue or request
[ ] Suppo…
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## I'm submitting a...
[ ] Regression (a behavior that used to work and stopped working in a new release)
[ ] Bug report
[ ] Performance issue
[x] Feature request
[ ] Documentation issu…
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**Describe the bug**
Code in question here:
https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi/blob/023b64aeecaeee7461bdf989000ff9a796cfde1b/com.unity.multiplayer.mlapi/Runtime/Core…
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Hello there,
I was wondering if a client is able to connect via both TCP and UDP at the same time allowing you to determine which message types you would like to send over each connection? Also, is i…
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It's possible to had this example file ?
Thanks
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**Description:**
`NetworkVariable` updates appear to be lost on the host, but work as expected on clients. When dealing with higher pings (i.e., when games are connected to via a relay server), these…