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```
A long time ago it was discussed if it would it be better to compress
packets (GZIP) before sending them and then the packets would be
uncompressed when received by client/server. This could redu…
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**Is your feature request related to a problem? Please describe.**
Currently the client loads textures, audio files, and all other resources as needed, even if in the middle of rendering a fram…
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```
A long time ago it was discussed if it would it be better to compress
packets (GZIP) before sending them and then the packets would be
uncompressed when received by client/server. This could redu…
-
Now that most of the engine is done, we can (and must) get started on ironing out story specifics. Any ideas, please post them below (including anyone who hasn't yet gotten involved in programming).
…
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# How would you like the feature to work?
When a group chat window opens a default message that the group owners have set up appears at the top of the chat.
# Why is this feature important to you…
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```
What steps will reproduce the problem?
1. Download the code
2. Look at the example(there's only one)
3. It's a mini-game - oh goody!
What is the expected output? What do you see instead?
A nice s…
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Hello! Instead of a problem this time around, I have a question about implementation. I'm currently on my last stretch of 'things I don't fully understand,' so I thought I'd ask for any advice.
Wh…
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**[Original report](https://bitbucket.org/sco0ter/babbler/issue/163) by Zhanat S. Skokbayev (Bitbucket: [fleissf](https://bitbucket.org/fleissf), ).**
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Hi Chr…
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```
What steps will reproduce the problem?
1. Download the code
2. Look at the example(there's only one)
3. It's a mini-game - oh goody!
What is the expected output? What do you see instead?
A nice s…
-
### Describe the project you are working on
2D MMORPG
### Describe the problem or limitation you are having in your project
When creating signals, it is difficult to follow all of the possible comb…