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Hello! I'm trying to switch the Bannerlord's ecosystem to HarmonyX, but there are mods that use publicly available `Mono.Cecil.*` types like `Mono.Cecil.ModuleDefinition` from the `0Harmony.dll` assem…
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This is part of #327 and should be done after #362.
Various games have the modding concept of dependencies: "Mod A requires Mod B to be installed". Once you have multiple mods installed, this depen…
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I have a section of a TOML file like this:
```toml
[dependencies]
required = ["examplemod:1.0.0"]
optional = ["anothermod:1.0.0"]
```
which I wish to parse with an ObjectConverter. I've attemp…
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**Describe the project you are working on:**
I'm working on a game which I would like to have extensive modding support (ideally including language packs).
**Describe the problem or limitation…
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Version 1.0 includes:
Must be compatible with ReShade
Must be able to weave
Must include lens logic
Must be able to initialize SR Context
64/32 Bit support
Version 2.0:
Must work with at …
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Your server is probably down, is there a way to have curl show the response code in the magisk log? it only showed up in the log file for me
And is there a way we can support you, to help keep the se…
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Is it possible to create a mod that adds new buildings or items?
For so many years, not a single mod has been added yet that adds new buildings or items.
Why?
Perhaps this is due to the fact that f…